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How to download unity 2d roguelike tutorial
How to download unity 2d roguelike tutorial






how to download unity 2d roguelike tutorial

how to download unity 2d roguelike tutorial

#HOW TO DOWNLOAD UNITY 2D ROGUELIKE TUTORIAL HOW TO#

This course teaches you how to make a color switch game in Unity, where a player controls a moving object that can only pass through an obstacle with the corresponding color. Our company has been named as one of the best Game Development Company in India.Learn how to make a 2D game in Unity by following this step by step guide. Got an Idea of Game Development? What are you still waiting for? Contact us now and see the Idea live soon.

how to download unity 2d roguelike tutorial

If you got any query related to How To crop 2Dsprite in unity then comment them below. RaycastHit2D hit2D = Physics2D.Raycast(posFor2D, Vector2.zero) Vector3 posFor2D = (Input.mousePosition) Private bool isSpriteTouched(GameObject sprite) if (hit.collider != null & (sprite.name)) private bool isSpriteTouched(GameObject sprite) you can use as per requirement and comment another one. There are two methods for simple collider and 2DColliders. Following method checks whether sprite is touched or not. SpriteRenderer cropSpriteRenderer = croppedSpriteObj.AddComponent() ĬropSpriteRenderer.sprite = croppedSprite Ĭ = topLeftPoint Ĭ = Ĭ = Sprite croppedSprite = Sprite.Create(spriteTexture, croppedSpriteRect, new Vector2(0,1), pixelsToUnits)

how to download unity 2d roguelike tutorial

GameObject croppedSpriteObj = new GameObject("CroppedSprite") ĬroppedSpriteRect.width = (Mathf.Abs(bottomRightPoint.x - topLeftPoint.x)*pixelsToUnits)* (1/) ĬroppedSpriteRect.x = (Mathf.Abs(topLeftPoint.x - (/2)) *pixelsToUnits)* (1/) ĬroppedSpriteRect.height = (Mathf.Abs(bottomRightPoint.y - topLeftPoint.y)*pixelsToUnits)* (1/) ĬroppedSpriteRect.y = ((topLeftPoint.y - ( - /2))*(1/))* pixelsToUnits - croppedSpriteRect.height //*() Int pixelsToUnits = 100 // It's PixelsToUnits of sprite which would be cropped Rect spriteRect = spriteToCrop.GetComponent().sprite.textureRect Texture2D spriteTexture = spriteToCropSprite.texture Sprite spriteToCropSprite = spriteRenderer.sprite SpriteRenderer spriteRenderer = spriteToCrop.GetComponent() Vector3 topLeftPoint = startPoint, bottomRightPoint=endPoint Calculate topLeftPoint and bottomRightPoint of drawn rectangle Following method crops as per displayed cropping area TopLine.SetPosition(1, new Vector3(endPoint.x, startPoint.y, 0)) īottomLine.SetPosition(0, new Vector3(startPoint.x, endPoint.y, 0)) īottomLine.SetPosition(1, new Vector3(endPoint.x, endPoint.y, 0)) TopLine.SetPosition(0, new Vector3(startPoint.x, startPoint.y, 0)) RightLine.SetPosition(1, new Vector3(endPoint.x, startPoint.y, 0)) RightLine.SetPosition(0, new Vector3(endPoint.x, endPoint.y, 0)) LeftLine.SetPosition(1, new Vector3(startPoint.x, startPoint.y, 0)) LeftLine.SetPosition(0, new Vector3(startPoint.x, endPoint.y, 0)) Following method draws rectangle that displays cropping area If(isMousePressed & isSpriteTouched(spriteToCrop))ĮndPoint = (Input.mousePosition) If(Input.GetMouseButtonDown(0) & isSpriteTouched(spriteToCrop)) LineRenderer line = lineObject.AddComponent() GameObject lineObject = new GameObject(lineName) Private LineRenderer createAndGetLine (string lineName) Creates line through LineRenderer component RightLine = createAndGetLine("RightLine") īottomLine = createAndGetLine("BottomLine") Private LineRenderer leftLine, rightLine, topLine, bottomLine Rectangle that will display cropping area Reference for sprite which will be cropped and it has BoxCollider or BoxCollider2D








How to download unity 2d roguelike tutorial